![]() Although you do get a well set-out table which contains all the information you need, I would like to have seen some visual representation of the goods you can trade, or just something with a bit more appeal. For example, when the crew mutiny, you only get a still screen (albeit a very nicely drawn one) of you having to walk the plank. High Seas Trader has been very nicely presented, however I do feel that some of the visuals have not been exploited to the full. When morale gets low you can boost the rum rations or entertain them in the local tavern when you reach land. If you neglect these, you will find you will have a sickly and mutinous crew on your hands. Wages will also have to be set according to morale and funds available. This, as you’d expect, is the game’s strong point and is quite in-depth.Ī good captain will also take care of his crew, making sure conditions are good and ensuring there will be enough supplies for the voyage. As you sail between ports you will have to buy certain goods and then decide where to sell your cargo for maximum profit. This works well and brings variety to the game.Īnd the main part, as you’ve probably gleaned from the name, is trading. You do battle by firing cannons and you have a wide range of artillery at your disposal, from the small Swivel Gun or the Demi-Culverin to the Cannon. While on the high seas you will have to deal with pirates and attacks from enemy ships. This is supposed to be a plus point but if you move your mouse too far, the map jerks unexpectedly off the area you want, and even moving your cursor to the instruction panel of the same screen can result in losing your place on the map. A problem arises though, because when you place the cursor on the map you can scroll it around. This is done by choosing the port you wish to go to and plotting a course to it. Gameplay is divided into many distinctive parts.
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